Thursday, July 11, 2013

 

    Amazing scottish drumming group that crushed a school talent show while wearing kilts!!!
AWESOME!!!!

Thursday, July 4, 2013

Pixar Park Part 4:


Now we look at an attraction called Eve's plant search, a two story dark-ride based on Wall-E.

After loading we pass under an arch with pieces of trash engraved in it. We enter a large room filled to the ceiling with block of Wall-E's trash cubes. We pass Wall-E himself compacting trash as we turn the corner and spot a green plant sticking out of the trash. After moving around a tall pile of trash cubes we see EVE, asleep with the plant inside of her. We come to her spaceship and enter. The room goes dark and the floor shakes as we go up to the second floor. We exit into a bright hallway filled with sleeping models of EVE. As we are about to turn the corner we pass EVE with the plant inside her. We go through a hallway with all the people floating around on their chairs, dodging out of the way, and pass a large crowd of rouge robots, before we exit the space ship and fly into space, dancing with Wall-E and EVE. We re-enter the spaceship and find the Captain fighting with Axle, the steering wheel. Suddenly the ship lurches and we begin sliding across the floor as EVE, Wall-E, and the Captain are desperately fighting to put the plant in the plant detection device. We enter a sliding door and are brought back down to the first floor where we pass Wall-E, EVE, and the Captain gardening with many children. We pass through another arch, this time one with leaves engraved, and are at the unload station.

1st Floor
2nd Floor

Key

Pixar Park Part 3: Andy's Neighborhood


Now we take a closer look at the attractions of Andy's Neighborhood, specifically the dark-ride Andy's Toy Story Adventure. 

After boarding your vehicle you enter an oversized toy box, in which you are spun around. You exit into a dark hallway with the characters of Toy Story gathered around you. After passing a window with Sid looking in and laughing evily you enter another toy box that spins you around. You exit into a large air duct. You turn a corner and come face to face with Emperor Zurg. He lights up and begins to come towards you and you speed backwards, out of the duct. As you enter a new dark hallway Al's hand comes down next to you with his face appearing eerily above you but you get out of the way in time. You slow down and pass the new characters of Toy Story 2. You back into another toy box, which spins you around again. You exit, facing fowards, into another hallway filled with the new charcters of Toy Story 3. You enter another toy box at the end of the hallway, and after getting spun around you enter a hallway with large windows, giving you views of scenes from the different Toy Story Toons (there is room for more windows for additionals short films). You enter the final toy box, and after exiting you find yourself back at the unload station.



Pixar Park Part 2: The Lands

Welcome back! In this article we will take a look at signs for each land of Pixar Park. Enjoy!







(This appears again because there is only one poster for the two lands, both of which are themed after the incredibles)










Check in next time as we take a closer look at some of the lands

Pixar Park Part 1: Overview

Welcome to

A theme park based around Pixar's many movies






Check back in for a more detailed look at the lands!

Disney Dude Ranch

I was inspired to design this dude ranch because of my love for Disney and my sister's love for horses. Enjoy!

Map of Ranch

List of Attractions

Disney Campground

 I was inspired to create this campground after going on a camping trip with friends in Maine. Enjoy!

Map of Campground

List of Attractions

Disney America

This is a new theme park I designed based around dropped plans for a Disney's America theme park, as well as some forgotten attractions. Enjoy!

Map of Park

List of Attractions

Wednesday, July 3, 2013

Alice in Wonderland: The Ride

These are my designs for a dark-ride based in Tim Burton's Alice in Wonderland.

First up is my first version of the poster.

 I then realized that I was missing the iconic door, and soon added it in place of the giant mushroom.

Next up is the logo.

And here is the walk-through of the ride:
As you enter the Queue line, you walk through a garden, with the White Rabbit popping out of flower beds. You pass a gazebo with Hamish proposing to Alice. You procede to enter a hedge maze. After a few back and forth folds of the line, you enter a clearing with a large, dead, hollow, tree stump. You go through a hole in the stump.

After you enter the hole in the stump, you walk down a spiraling ramp with spinning objects suspened in the air around you. When you reach the bottom, you are ushered through a doorway by a member of the White Queen's court. 

After going through the door, you find yourself in a room resembling the hall of doors. As the door closes, the ceiling gets farther away and the doors stretch far above your head. The lights go out, come back on, and there is a door, at the perfect height, that wasn't there before. You exit the room and find yourself in an overgrown topiary garden with Alice in her "greeting committee" scatered around the area. The ride vehicles come around a corner and you board yours. It takes you around the garden and through a gate, into the mushroom forest. You pass through the forest, speeding up when a red knight jabs at you, slowing down, and speeding up again, then again slowing down. You pass under and through Absolem's mushroom, into the forest, with the Cheshire Cat appearing and disapearing. You turn into a clearing where the tea party is set up, and you are lifted onto the table, where the lights fade off and black light is used on the now giant tea cups.




As the lights come back on, you are spinning around a spining hat. You leave the hat and are in the Red Queen's croquete grounds. You pass under Um/Alice's head and are in the Red Queen's throne room. You leave that room and enter the Bandersnatch's Hut. From there you go onto the Red Queen's balcony above the blood moat, and then onto the White Queen's balcony, overlooking her long driveway. From ther you enter her throne room, and then her outdoor patio with mushrooms. From there you enter the batlefeid and dodge all the people's swords.

After leaving the battlefield, you beging spiraling up a tower, with friends positioned in archways, waving to you. At the top, you pass Alice battling the Jabberwocky. Your vehicle procedes up a ramp.

You come out through the hollow tree stump, and wind your way through the heges. You pass the flower beds with the White Rabbit popping up, and Alice telling Hamish she can't marry him in the gazebo. After exiting your vehicle, it turns and once again enters the hedge maze, through a different entrance, where it will travel to the end of the queue line.

 Lastly, here is the key to all the symbols and images you see in the layout.

 

Wicked Animated: Fiyero


When watching a storyboard of "Defying Gravity" by Disney animator Heidi Jo Gilbert I was inspired to do my own designs of the characters from "Wicked" as if it was a Disney animated movie. Here is Fiyero, the love interest of Glinda and Elphaba, and the poster for a movie of "Wicked" starring him:

More coming soon!

Wicked Animated: Glinda


When watching a storyboard of "Defying Gravity" by Disney animator Heidi Jo Gilbert I was inspired to do my own designs of the characters from "Wicked" as if it was a Disney animated movie. Here is Glinda, the Good Witch of, and the poster for a movie of "Wicked" starring her:
 

More coming soon!

Wicked Animated: Elphaba


When watching a storyboard of "Defying Gravity" by Disney animator Heidi Jo Gilbert I was inspired to do my own designs of the characters from "Wicked" as if it was a Disney animated movie. Here is Elphaba, the Wicked Witch of the West, and the poster for a movie of "Wicked" starring her:



More coming soon!